Friday, November 27, 2015

Return to Android

Android

So, we normally get a game in for Black Friday. This year it was a smaller group so we decided to play Android, first time in years.

The box comes out

The Murder - The World Changed Crime Did Not

A murder has occurred in a Blade Runner style world. Each player takes a detective tasked with solving the murder. Players also are randomly assigned which suspect they are to prove innocent and which to prove guilty. This kept secret from the other players. As the game progress through the two weeks evidence is found, alibis determined, perjury, and all placed on the suspects. At the end of two weeks the case is closed and the guilty determined.
The suspects with some evidence

 Not so simple - Life is always about Balance!

Characters also have their own weekly story with baggage tokens. Each weekly character story has special goals and rules. They also have four possible endings resulting in positive to negative victory points. With only so many hours in a day, focusing on just the investigation can cost your character greatly and your victory points. There are also conspiracy tokens, favor tokens, taking out hits on suspects, etc....


Light and Dark Cards

To play a special card to help your cause you need to shift to the light. However you can only go four steps. This cards are specific to the characters. However, to reset your cards to the dark you need to play dark characters cards on other players. These can be played when specific things happen during other players turns. This keeps you active in all turns. It also makes the screw your neighbor aspect not as mean since it is needed for your cards. They also add a good deal to the story.

The Board

How far the flying car can move.

One time aspect is crossing the board. You have a car that has a set travel distance limiting movement. The board is divided into the Moon and Earth. Besides an expensive drop ship the normal way between the two sections is the space needle. For my character's story he needed to make it to one location on Earth, another player sent me to a corner of the moon. This left me rushing across the board skipping clues but worked out in the end.

The puzzles piece on the board is the conspiracy section. You can choose to pull a piece instead of a clue. The conspiracy can cause other pieces to count for VP and give you some extra benefits. Numerous locations also have special rules giving you plenty of options.

Final View


I really like this game. First rounds were a tad slow as we relearned rules. The remaining went very quick. This game has so much theme. It also has so many directions to victory, and very hard to predict who will win. This game I focused on my character over the case and did well. We also have done games where the case one it for the player. This variety and story flow is great. However, the balancing of time and the numerous ways to win could cause analysis paralysis in some. Can't wait to get some more games in.








Sunday, November 8, 2015

The Year of Skirmish and Cards

Skirmish and Cards

So been a crazy few months, a decent amount of gaming but a little disorganized in projects.

Cards

So due to schedules I've found myself playing card game over board games. Legendary Marvel has been a fun co-op game. With the dark city add on the combination of missions, heroes, and villains give it great replay value. Even if the random pull can make some really hard games. Serves as a good one shot as opposed to Pathfinder Card game.
Meg destroying me in Call of Cthulhu

The other main card game is Call of Cthulhu Card Game. We don't really design decks. We have three different boxes. At the beginning of each game we pick two factions each to mix our decks. It keeps it nicely balanced and keeps the game quick. Basically takes 20-30 minutes from deciding we want to play till game finish.

Skirmish

So been playing mostly Skirmish games, which lead to a lot of terrain projects to make it all work. Infinity is the first one, which needed a lot of new terrain. Most of my 40k terrain is dark grim ruined future ruins. Infinity is more anime espionage, so a very different look. On top of it the reactive turn of Infinity require a lot of blocking terrain. I owned a number of models, but needed terrain.
First game

Luckily, the new starter set came with a good deal of terrain. I naturally couldn't resist getting some more to spice it up. The ad's were a pain to put together but are well worth it.

Adds a nice flair

At historicon I picked up some Old glory sci fi terrain and an official terrain objective building. With some reaper pieces, I can do a relatively good table. Just need to paint them up.


Frostgrave and Songs of Blades and Heroes

I have a number of plays I will discuss in a later blog, these are both fantasy small skirmish games. One for one off games and one for campaigns. Terrain for a ruined city, particularly the floor takes awhile to make. However, my wife gave me a great ten year anniversary gift. Secret Wars makes a plastic board made of 24 1x1 pieces. It has a great bottom connector set up.
Spray and first coat

Some drybrushing

Set up


The following are a couple of in game shots with terrain




Lucky sniper shot takes out the opponents mage!

Historical

The other skirmish game has been Muskets and Tomahawks. The terrain is my buddy Sal's (check the painting the lead pile link). The British are mine, one of the few things I finished this year. They now have flags.





My final work in progress, is the one of the Zulu building, built and primed at this point. This was a 4-ground set in Warlord Games.







Next time I'll talk about the fun of all these rules systems.